Fight for the ROUTEs.

A2Z is won through coordinated destruction and repair—not by chasing the most ship kills.

  1. Choose a side.

    BLUE destroys A2Z. ORANGE defends it. Your faction remains locked for the current parallel world.

  2. Enter a SORTIE.

    Join the active WORLD FRONT in a 15-minute slot. Each ROOM always fields 25 BLUE and 25 ORANGE ships, with NPCs filling open positions.

  3. Find the CUT POINTs.

    Three ROUTEs protect the CORE. Use SWITCH and SCAN to read the circuit, then LOCK up to three valid targets.

  4. Break or restore.

    BLUE uses FIRE to destroy CUT POINTs. ORANGE uses REPAIR to rebuild them. Ship combat matters when it creates space for the objective.

  5. Fight for the CORE.

    When all three ROUTEs are cut together, the CORE is exposed. BLUE attacks it while ORANGE races to reconnect a ROUTE and restore the shield.

  6. Shape the shared world.

    ROOM results are combined into one persistent structure. The current letter advances only when its CORE is destroyed.

Essential systems.

The controls are simple; choosing the right target at the right time is the strategy.

LOCK

Select up to three structures, ships, or projectiles and act across all valid targets.

SCAN

Automatically lock up to three high-priority CUT POINTs, CORE targets, or incoming projectiles.

SWITCH

Focus the circuit display on all ROUTEs or a specific CUT POINT group.

FIRE / REPAIR

Your main objective action changes with your faction: destroy as BLUE, restore as ORANGE.

EVADE

React to incoming fire with a short high-speed invulnerable maneuver.

COMMANDER

A rotating commander assigns Alpha, Bravo, and Charlie units to priority targets.

PC controls.

Touch controls remain visible on mobile and tablet. These shortcuts apply to desktop play.

MoveW A S D / Arrow keys
LOCK / unlockLeft click
FIRE / REPAIRX / Right click
SCANQ
Clear LOCKsE
EVADEShift
Change distanceMouse wheel

Ready for your first SORTIE?

Play A2Z