LOCK
Select up to three structures, ships, or projectiles and act across all valid targets.
A2Z is won through coordinated destruction and repair—not by chasing the most ship kills.
BLUE destroys A2Z. ORANGE defends it. Your faction remains locked for the current parallel world.
Your SORTIE is a 15-minute slot, but the five-minute BATTLE CYCLE is shared worldwide. Each ROOM fields 25 BLUE and 25 ORANGE ships, with NPCs filling open positions.
Three ROUTEs protect the CORE, with three CUT POINTs on each ROUTE. Use SWITCH to focus the circuit, SCAN to find priority targets, and LOCK up to three valid targets.
BLUE uses FIRE to destroy CUT POINTs. ORANGE uses REPAIR to rebuild them. Ship combat matters when it creates space for the objective.
Cut all nine CUT POINTs—three on each ROUTE—to expose the CORE. BLUE attacks it; ORANGE can reconnect a ROUTE to restore its shield. Damage already dealt to the CORE remains.
Every ROOM affects the same structure, letter, and battle clock. The next letter begins only after the CORE is destroyed. If all human pilots leave, the structure holds its state until someone returns.
The controls are simple; choosing the right target at the right time is the strategy.
Select up to three structures, ships, or projectiles and act across all valid targets.
Automatically lock up to three high-priority CUT POINTs, CORE targets, or incoming projectiles.
Focus the circuit display on all ROUTEs or one of the nine CUT POINTs.
Your main objective action changes with your faction: destroy as BLUE, restore as ORANGE.
React to incoming fire with a short high-speed invulnerable maneuver.
A rotating commander assigns Alpha, Bravo, and Charlie units to priority targets.
Touch controls remain visible on mobile and tablet. These shortcuts apply to desktop play.
| Move | W A S D / Arrow keys / Left-drag |
|---|---|
| LOCK / unlock | Left click |
| FIRE / REPAIR | X / Right click and hold |
| SCAN | Q |
| Clear LOCKs | E |
| ITEM | Z (1 / 2 selects a ticket) |
| WEAPON | C |
| EVADE | Shift |
| Change distance | Mouse wheel |